POLYU SCHOOL OF DESIGN / SD2112 / WEEK 07
AI + X.
This week in AI. Recap. Quiz. Your team and product.
POLYU SCHOOL OF DESIGN / SD2112 / WEEK 07
This week in AI. Recap. Quiz. Your team and product.
AI NEWS · 13 OCT 2026 · GOOGLE
Complex coding and spatial reasoning; Google shows Blender / Three.js demos.
Released: paid API, Gemini Pro / Ultra; Antigravity access for Ultra.
Vendor demos and performance claims; not an independent class test.
AI NEWS · 7 OCT 2026 · ANTHROPIC
Small model with adjustable effort for narrow, repeated agent tasks.
Released on Claude Platform, AWS, Google Cloud and Azure.
Larger Claude models remain stronger for complex coding in vendor tests.
AI NEWS · 7 OCT 2026 · OPENAI
GPT-6 Intelligent UI creates interactive diagrams, forms and small tools.
Chat rollout: paid plans from 7 October; Free / Go from 8 October.
Enterprise access depends on admin settings. Check the generated behaviour.
AI NEWS · 8 OCT 2026 · ANTHROPIC
Claude Motion animates text, charts, shapes and images as editable code.
MP4 export; Team / Enterprise beta. Enterprise admins must enable it.
Code-based animation, not a video-generation model producing footage.
AI NEWS · STATUS CHECK · 14 OCT 2026 · MELTY
Windows launcher for mods and mashups of games you already own.
Give Claude Code or Codex its instructions to build and publish a mashup.
Free download; compatibility and safety claims need checking per mod.
AI NEWS · 11 OCT 2026 · PHOTOCRAFT 0.7.0
ArtCraft lists 13 Rust creative apps, from image editing to audio.
PhotoCraft 0.7.0: downloadable desktop builds; Apache-2.0 source.
The lineup is early alpha / in development; familiar UI is not feature parity.
AI NEWS · 11 OCT 2026 · REA 6.4.0
REA connects agents to app / binary analysis through MCP and a CLI.
MIT-licensed tool; 6.4 adds Android inspection and analysis improvements.
Evidence can support reimplementation; inferred behaviour still needs tests.
WEEK 7 / RECAP THEN QUIZ THEN TEAMS
01 11:30-11:45 / Weeks 1-6 / twenty key concept slides
02 11:45-12:00 / ask me anything / send your questions
03 12:00-12:30 / mid-term quiz on Canvas
04 Gio demos Canvas team registration live
05 Step 1 / twenty minutes / one core-concept text per team
06 Step 2 / twenty minutes / one product image per team
05 · A WORKING DEFINITION · GIO, 2025
05 · TWO MACHINES
Machine A: symbolic AI, 1956 onwards — definitions, logic, expert systems. Machine B: machine learning, 1958 / 1986 / 2012 — statistics over examples.
06 · THE DISTINCTION THAT ORGANISES THE COURSE
WEEKS 1 – 6 · THE PROCESS
AI as a tool in how you design: a brief drafted with a chatbot, a moodboard from a diffusion model, generative fill, layouts from Figma Make.
You stay the author. You become the curator, the briefer, the editor.
WEEKS 8 – 12 · THE PRODUCT
AI as a material in what you design: a feed, a recommendation, an assistant, a filter — the product decides something for each person, on its own.
You design a behaviour, not a picture. Data, bias, trust and accountability become design problems.
02 · THE DEAL
EXACT
A rule does the same thing every time. Even chance can be made repeatable: give the die a seed and the same picture comes back, on any machine, forever.
EXPLAINABLE
Every output has a reason you can read. When a rule-based product does something strange, you can find out why. Machine B cannot say why. Next week.
BRITTLE
The definition does not know beanbags exist. Every new case needs a new rule, written by hand. That bottleneck ended the expert-systems boom.
06 · RANDOM() · RANDOMSEED()
random(600) is a number between 0 and 600, different every run. randomSeed(1) loads the die: the same picture every run, on every machine. Where you call random() is where the rule lets go; everything else is the rule.
Three runs of the ten-point sketch with randomSeed(1), (2) and (3). Change the seed, keep the rule: a new picture that is still yours.
07 · THE SPEC IS THE DESIGN
LeWitt's drafters; you, in the editor; a language model on genai.polyu.edu.hk. Same words, delegated execution, and never quite what you meant. Machine B writes machine A, and machine A does exactly what it is told.
A language model is not a rule: the same prompt gives different code every time. The code it writes is a rule: the same seed gives the same picture every time.
03 · PROTOTYPE THEORY
THE THEORY
Not a list of conditions but a picture of the typical case, and a distance from it. Membership is a degree: a robin is a very good bird, a penguin a poor one, and neither needs a definition.
THE GAIN
No definition to write: you judge a new thing by how much it resembles what you have seen. That is learning from examples, and it is why a machine can hold "chair" with no rule for it.
THE COST
Exceptions are hard: there are fewer examples at the edge, so the edge is unsure. And combining concepts is a puzzle: which properties of "pet" and "fish" does "pet fish" keep?
04 · ONE NEURON
Two inputs, two weights, a bias, a threshold. Multiply, add, compare with zero: that is the whole unit. Three numbers hold everything it knows. Rosenblatt, 1958, called it a perceptron; the shape and the size are the week-1 cup.
Rosenblatt, "The perceptron: a probabilistic model for information storage and organization in the brain", Psychological Review 65, 1958. In the html deck the neuron learns live, one example at a time.
Open the live sketch › — click = pause · C = start again
05 · BACKPROPAGATION · 1986 · THE PICTURE, LIVE
Nine pixels in, five and three hidden units, two out: nineteen units, 66 weights. Rumelhart, Hinton & Williams, "Learning representations by back-propagating errors", Nature 323, 1986.
Open the live sketch › — click = pause · C = start again
07 · FAUCONNIER & TURNER · 2002
Two input spaces: a house and a boat. A generic space of what they share: a structure, a place, people who use it.
The blend: a houseboat. It took the rooms from the house and the hull from the boat, and it is one thing, not two.
After Fauconnier & Turner, The Way We Think: Conceptual Blending and the Mind's Hidden Complexities, 2002.
02 · TRANSFORMER · CAUSAL SELF-ATTENTION · VASWANI ET AL. 2017 ↗
Open the live sketch › — choose a step · click a token · replay training or generation
03 · THREE ANSWERING SYSTEMS
RULED FAQ
“What time?” returns the answer written into its rule.
RAG · ONE PASS
Find the official event page, then answer once from its text.
AGENT
If access details are missing, search an allowed source or ask.
04 · REACT · THE AGENT LOOP
01 · THOUGHT
Find the exhibition start time.
02 · ACTION
Search the allowed event page.
03 · OBSERVATION
The page has no start time.
YES → stop with a draft.
NO → think again with new evidence
IHDE · POSTPHENOMENOLOGY AND TECHNOLOGICAL MEDIATION
Same camera. Different relations—depending on how you use it.
CLIP · CONTRASTIVE LANGUAGE–IMAGE PRETRAINING
Matching pairs move closer; mismatched pairs move apart. CLIP does not generate an image.
CLASSIC LATENT DIFFUSION · TRAINING
Compare predicted noise with known added noise; use that error to update the denoiser, not the latent.
CLASSIC LATENT DIFFUSION · GENERATION
The loop changes the latent, not the trained weights. Decode the final latent after the last update.
SOUND · A PICTURE THROUGH TIME
Time × frequency · colour encodes magnitude or energy, not human loudness directly.
REPRESENTATIONS · MIDI
A score is not a recording · the instrument or synthesizer supplies the sound.
MACHINE B · TWO DOCUMENTED APPROACHES
Historical Riffusion v1 and MusicGen illustrate mechanisms—not Suno’s unpublished internals.
11:45-12:00 / BEFORE THE QUIZ / YOUR QUESTIONS
What would you like to clarify?
Send your questions on ClassPoint until 12:00.
ClassPoint · short answer — answer on the projector
CANVAS / WEEKS 1-6 + PLAYLIST / 10%
AFTER THE QUIZ / AI + X / TEAMS OF 4-5
Choose an area of life or practice, a person and a situation that matter to your team.
The product must incorporate AI: what does it recognise, recommend, adapt or generate during use?
Step 1: form and register your team; submit one short core-concept text.
Step 2: make and submit one image showing the product and a moment of use.
LIVE DEMO / CANVAS TEAM REGISTRATION
Gio demonstrates the actual Canvas group set and registration route live.
In Step 1, form a team of 4-5 and make sure every member joins the same Canvas team.
Choose one representative to send both ClassPoint submissions, identifying the same team.
If you need a team or access help, tell a TA as Step 1 begins.
TEAM TEXT · 01 / CORE CONCEPT
Form a team of 4-5 around a shared interest. Follow the demo to register on Canvas.
Choose one direction: for [person] in [situation], our [product] uses AI to [action], helping them [benefit].
Name what the person still decides and one assumption you need to investigate.
One representative submits one short core-concept text on ClassPoint, with the team name.
ClassPoint · short answer — answer on the projector
TEAM IMAGE · 02 / PRODUCT IMAGE
Sketch, mock up or generate one image showing your product in use, not just its logo.
Show the person and product. Label the AI action and what the person decides.
The same representative uploads one image on ClassPoint with the team name. Reopen it to check.
ClassPoint · image upload — answer on the projector
FINISH / TWO SUBMISSIONS PER TEAM
One core-concept text and one product image are visible in the two ClassPoint activities.
Both carry the same team name and describe the same provisional AI + X product.
Every member has joined the same Canvas team. Reopen it together to check.
If submission or registration failed, ask a TA before leaving.
GROUP PROJECT / 40% / TEAMS OF 4-5
Design a product with AI inside it. Account for what its decisions do to people.
Week 8: develop the formal one-page group proposal: the decision, for whom, with what data.
Week 13: A0 poster, 3-5 minute video and a one-page mediation brief.
Research, ethical and social impact, communication and collaboration matter. See the syllabus rubric.
REMINDER / WEEK 7 / 20%
About 1000 words on AI in your creative process, especially Machine A versus Machine B.
Use at least three of your own weekly-challenge experiments from Weeks 2-6, with images.
End with a short AI-writing process note. Submit individually on Canvas in Week 7.
Use the existing brief and rubric. Check the actual deadline on Canvas.
One core concept. One image of an AI product.
SD2112 / WEEK 07 / VENETANJI.GITHUB.IO/SD2112-TEACHING